Apple’s cheaper Vision Pro follow-up still won’t be cheap::A new report says Apple’s next mixed-reality headset will likely ditch the external EyeSight screen to reach a cheaper price point, along with other hardware compromises.

  • doctortofu@reddthat.com
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    1 year ago

    Even Apple’s damn screen polishing cloth is not cheap - why would anyone hope for Apple branded ANYTHING to ever be cheap?

    • WhatAmLemmy@lemmy.world
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      1 year ago

      It may still be much more expensive than the competition, but will probably be half what the vision pro costs now.

      • MrSpArkle@lemmy.ca
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        1 year ago

        When Apple launches a new product line there are typically no real competitors. When the competition catches up, their prices suddenly line up with what Apple charges.

  • N3Cr0@lemmy.world
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    1 year ago

    “Apple Cheaper Vision” You almost had me on the first words.

  • Doubletwist@lemmy.world
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    1 year ago

    In other news, the surface of the sun is hot.

    Apple doesn’t do ‘cheap’. They charge A THOUSAND FUCKING DOLLARS for a damned monitor stand after selling you a $4-5000 dollar monitor that doesn’t come with a stand!

    If you are expecting to do anything in the Apple ecosystem ‘cheap’ you’re going to be in for a bad time.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    Mark Gurman writes in his Power On newsletter for Bloomberg today that the more affordable follow-up to the Apple Vision Pro will “likely” ditch the external display to help it reach an internally-discussed price point between $1,500 and $2.500.

    Gurman also reiterates what he wrote in June — that the more affordable version will probably run on an iPhone-grade chip, have fewer cameras, and get lower-resolution screens inside.

    Ditching the external display means Apple would lock one of the Vision Pro’s marquee features — EyeSight — behind the paywall of the more expensive versions.

    EyeSight is the thing that lets you see an on-the-fly render of the wearer’s eyes so they can “look” at you when you’re talking to them, and so you can tell, at a glance, if they’re occupied or if they’re actually seeing what’s in front of them.

    Gurman writes that in deciding to prioritize getting a friendlier-priced version out into the world, Apple shifted people to that and away from its technically-challenging AR glasses project.

    Especially if the company has any hopes about drawing in people who haven’t yet decided if they want this sort of thing in their life — a challenge that’s far from unique to Apple.


    The original article contains 245 words, the summary contains 203 words. Saved 17%. I’m a bot and I’m open source!

    • realharo@lemm.ee
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      1 year ago

      Lower resolution screens would kill half of their advertised use cases.

  • Kyrgizion@lemmy.world
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    1 year ago

    That’s fine, they could give it away for free and I still wouldn’t want it.

        • Dojan@lemmy.world
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          1 year ago

          I sort of am, but I don’t see the point of the Vision Pro, or any such AR headsets honestly. Like VR to me is a gimmick, AR is a step under that.

          • Rai@lemmy.dbzer0.com
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            1 year ago

            VR is absolutely incredible to me. That said, I have an Index that’s been played ten times in the last two years. It’s just a lot of effort to set up when I wanna play, and my ass is lazy.