For anyone else who is wondering - the game works great on the steam deck. I actually prefer it over my macbook pro because it’s easier to read the screen. I’ve gotten hours logged into the game so far.
It is a perfect update of the franchise. The storylines and writing are top notch, and the technology is blowing me away with how they managed to update everything while keeping the feel.
Thank you for sharing this awesome news! Time to go pick up this game, huzzah.
how’s the current state of controller support? i played a bit during EA but had been planning on waiting til the PS5 release cuz I figure the layout options would be in a better state by then.
The cool Thing about playing with Controller is, that you can play it like a 3rd Person game, which is a cool option to experience the gane in a different way. But yeah problem is that all the skills and spells are not as essy to manage as with Mouse and keyboard.
There’s a controller layout from someone with some thousand hours of playtime that imitates a more traditional mouse setup where you move the cursor with the right track pad and then right and left click with the triggers (like you would in desktop mode). I’ve switched to using that and I like it more, even though the official controller layout does a decent job, it gets a bit annoying going through all the combat actions.
Different than D:OS2, which means I’ve skipped a couple turns accidentally while adjusting to the new scheme. And there is some level of “I have 30 actions I could do so have multiple screens of choices to sort through”, but it’s not bad to get used to and I think it mostly works reasonably well. There are a couple changes vs D:OS2 I would have rather seen reverted (I like the old inventory better), but for the depth of the options you have it’s done pretty well. As much as I personally want to play everything with a controller, there’s a reason certain games don’t bother supporting them. They do a good job of showing that controllers are capable with good design.
The only problem I’ve run into is my own muscle memory difference between the switch and deck layouts. The way they’ve done the radial menus, and especially the turn-based combat, make controller confusion much less of a factor. My thumb still gets confused between A and B more than. anything else, but BG is very forgiving.
As a point of reference Cyberpunk to be pretty tough in the real time parts. Stray is a bit more forgiving and had been my most played deck game before BG.
I can already tell I’m going to play this one through the end though.
@InfiniteLoop@lemm.ee English1•
how’s the current state of controller support? i played a bit during EA but had been planning on waiting til the PS5 release cuz I figure the layout options would be in a better state by then.
Haven’t played it myself, but this article on PCGamer seems to imply that it’s good support since they switched to using controller completely: https://www.pcgamer.com/baldurs-gate-3-controller-playthrough/
Do what people want and they buy your game?
Lets get those fucking MBAs out of the gaming industry.
Fuck you bobby kotik for creating this mess.
It all started with the horse armor and we laughed
deleted by creator
The paradox of homogeneization… The more the industry trends towards chasing what’s considered to work and be safe, the more room it leaves for the truly bold like these guys to be successful by doing what’s considered to not work anymore.
Always beautiful to see.It’s true. Kevin Feige (of the Marvel movies) once said something like, “People love chocolate ice cream, but if that’s all you offer them every day, they’ll start to hate it.” and for a time, it seemed like he and Disney / Marvel understood that, which lead to such a wide range of movie genres for the Marvel Cinematic Universe and the breakout successes… but now I feel like they’ve forgotten that, and now we get the formulaic “Marvel Movie” template shoveled out, and now they’re slowly starting to fail.
And for good reason. People need variety, and it’s because entertainment producers don’t understand this need that so many major studios are flailing. Hence the recent purge at Pixar for example, and why Ubisoft is struggling lately, etc. It’s not just game publishers that have this issue, it’s movies, tv, and comics too. Like the recent “Death” of Ms. Marvel which is eerily similar to all the extremely temporary crap that happened to Peter Parker’s Spiderman in the past, like the “death” of his aunt, or his “marriage” to Mary Jane.
Adding onto this, it also doesn’t help that executives go “hey, this movie/game/show has proven to work in the past and generated X amount of money, let’s do it again but slightly different,” which also contributes to everything feeling the same and formulaic due to corporate entities wanting their investment back on a “creative” entertainment product.
You seem like someone I could talk to at a party for hours
This is the best summary I could come up with:
Baldur’s Gate 3 just hit half a million concurrent players, and is already on track to challenge mega-franchise Harry Potter’s Hogwarts Legacy for this year’s Steam sales crown.
While old-school tactics franchises like XCOM vanish from purview, series like Final Fantasy drop turn-based gameplay altogether chasing broader audiences, and classic names like Diablo go always-online rammed with in-app purchases — Larian said no.
It’s also a turn-based RPG that follows cRPG traditions carried forward by a shrinking number of studios who seem to have convinced themselves in various ways that players don’t want this kind of game.
Forget for a moment that the game is just insanely good, with great writing, endless Dungeons & Dragons-inspired depth, and quite polished, optimized PC performance.
As such, I’m similarly nervous for Dragon Age 4, which according to leaks, has dropped tactical play in favor of chasing more action-oriented combat, doubtless with trend-chasing in mind.
Larian’s respect for its audience, the relentless pursuit of quality over quarterly targets, and the rejection of trend-chasing in favor of elevating classic gameplay conventions are being rewarded by gamers in droves.
I’m a bot and I’m open source!
Dragon Age Inquisition was already a giant pile of shit, why would anyone expect anything else from a studio that hasn’t released a decent game in over a decade?
I actually loved Dragon Age Inquisition. Definitely more than Dragon Age 2 (though I liked all of them).
Do people know this game was in early access for more than a year. They were fine-tuning and really paying attention.
A lot of factors lead to this reward. But Imo, it’s them building what could have been a 7/10 game (Divinity games), spending a lot of time polishing and then Publicly releasing a 10/10 game
Do you think that the divinity games were 7/10? I thought the first was fantastic.
Divinity OS2 had a dungeom master/builder and workshop support. Im assuming that will be expanded upon and put into BG3. I cant wait for peoples custom campaigns. The game is pure creative excellence and exactly what gamers have been wanting for a long time. A game you buy once.
That’s how you succeed, you make a great game, and be pro customer. Not complicated.
Great to see baulders gate 3 doing well. A perfect storm of development conditions and we get rewarded at the end of it with a fantastic game. Hopefully heaps of extra extra content down the track to keep it going
Why do people say “perfect storm of conditions”? Larian has worked hard to perfect their style of crpgs through the divinity series. They put an emphasis on good storytelling and listening to fan feedback. They do early access to perfect their systems. They hire writers, composers and developers based on merit. They care about what they are creating. This is not a perfect storm but good management and development cycle. There is nothing random or lucky about it.
Of curse there is a lot of great Management and skill in Larian and they worked Hard to reach the Level of skill they have Shown of. However there are also certain eternal Faktors. AFAIK there have been several Times in the past where the Studio have easily gone bankrupt were it Not for certain Events. Also they have reached a critical point of exposure where enough People know them. There are several Studios which Do great games but you have never Heard of them. As an example i think Unknown Wordls (Subnautica) are creating a great game with Moonbreaker but it seems to miss the critical mass and might die during development
This is great news. Hopefully their success will inspire more studios to hold onto the genre.
i’m telling you, i hadn’t really been considering it all that seriously, but all this positivity absolutely makes me want to just go ahead and dive in with everyone… and reward the devs…
Does anyone know if you had to have played the first two games to understand the story? Or is it standalone, or do they catch you up on lore?
It seems completely separate, as it should be tbh. I am sure there will be sone references but this title has nothing to do with the narrative events of bg1 and 2. It is just the setting afaik.
As someone who has played BG1 and 2 and is now 21 hours in the game … so far there are no references. But the story, the worldbuilding and the characters are sooo gloriously brilliant
So it’s kind of standalone then? I might just have to pick it up! It sounds really cool, only based on Lemmy comments I have read
It’s very standalone. It’s based in the forgotten realms universe in terms of lore, so it has a ton of depth there. The actual story arc though seems totally unconnected to the previous ones at least ten hours or so in.
I haven’t played much, but I assume you don’t need to at all, considering how old those previous games are. It would be a big mistake considering the vast majority wouldn’t have played them.
The only thing I could complain about is that I am still downloading. Due to the games size of over 100GB and no preload, the launch player numbers are very falsified think it will be much more. As I say I am still downloading.
Just started playing myself, annoyed that I had to start over because people who join you in multiplayer PERMANENTLY JOIN THE PARTY! No way to dismiss them meaning you’re permanently locked out of Story Based Party Members…
Brilliant…
Whoever came up with that should be fired, out of a cannon and into the sun.