Dead or Alive did it two years earlier in ‘96.
I remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.
Yup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol
But…. Why? They moved too fast to notice!
A real cultured man would NEVER miss the jiggle physics
Because game developers are also humans
That’s how you can tell them and devops apart.
I don’t think that’s correct, but I don’t know enough about the history of tiddy physics in games. Pretty sure SNK was on the ground floor with Fatal Fury 2.
That’s a cool video, but my point still stands. Fatal Fury 2 was released in 1992. And Dead or Alive was also released before half life.
If there were tags on lemmy, I want to tag you “jiggle boobs historian”
At first I was not ok with this. Now I kinda want it on my tombstone.
That was really cool! There was a lot of trivia in that video I never knew about.
Like how the assassins don’t throw grenades if you’re not looking at them.
I prefer boneless.
🅱️oneless tiddies