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Cake day: July 9th, 2025

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  • There are three ways to move in Zomboid: walking, running, and sprinting, each faster but more exhausting than the last. You will be tempted to run away from the horde of 65 zombies you just picked up walking through a commercial zone. But you walk faster than zombies, so do not run unless absolutely necessary; you will become exhausted and tire quicker, slowing you and weakening you. The lowest level of exhaustion (out of four) will halve your melee damage and make you move 20% slower, and it quickly gets much worse from there, especially if you’re running or fighting. And never sprint. It will get you killed. The other comment mentioned a far better way to lose zombies than running away full speed.

    When creating a character, you pick from a list of negative and positive traits. Positive traits cost points which you get through picking negative traits, so you need to balance them. But when first starting out, I think you’re better off not touching too many negative traits; you don’t want to start the game obese if you don’t know how to lose weight or in what ways it will affect you! That said, there are a few smaller negatives worth picking up. I would recommend Short Sighted, which is completely counteracted by wearing glasses (which you can choose to spawn with), Prone to Illness, which is countered entirely by Outdoorsy (a cheap positive trait), and Weak Stomach, which only affects eating rotting foods (which you really shouldn’t be doing anyway!). That’ll start you off with an extra +8 points to spend on things you want without really affecting you.

    I would also like to reinforce an idea the other comment mentioned, it is a sandbox and you can change settings however you like. I highly encourage you to look through them if you get annoyed by something. My friends like to start with starter backpacks and an extra free +8 points to spend on character creation, so I do that when I play with them. And I personally like to change the infection to be transmitted through bites only. There’s loads of options to fit any playstyle.






  • I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.

    So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.

    Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.




  • Idk, I completed both Gen I and II fully, getting all 151 (plus MissingNo.) and 251 Pokemon respectively in those games, and it wasn’t that bad. If you’re just doing the regional pokedex each game I’d probably find it fun because I like collecting things.

    Trying to complete the national pokedex in later games sounds miserable though. 1,000+ Pokemon in one game?? No thanks. But I’m fairly certain you can’t even complete the national pokedex anymore because many older Pokemon just aren’t in the newer games.



  • Ah, Sunny Meadows. It’s my favorite map, though I usually prefer the Restricted version because a map that big is a pain to play with just one friend. The vibes and atmosphere in there are amazing, and there are a bunch of small things like being able to lock yourself in a padded cell to experience a deafening silence that make me love it.

    I get excited for future maps too when I think about this one, because they’ve clearly gotten better at making them over the last few years. Sunny Meadows is leaps and bounds better than the old removed Asylum map that it replaced, and the recently reworked farmhouse has a similar eerie decrepit vibe (though it feels over-cluttered to me). They’ve been cooking!









  • This link has a pretty good comparison between the new and old gamepass features/prices. The cheapest tier is actually better than it used to be, but it looks like the more expensive ones are getting bundled with shit most people won’t want just so they can justify increasing the price.

    There are four tiers to the gamepass: Core, Standard, PC, and Ultimate. The first two were exclusive to Xbox, the PC version was obviously exclusive to PCs, and Ultimate was available for both. All tiers aside from the PC gamepass are now being bundled with xbox’s cloud gaming, with higher tiers having shorter wait times and better quality.

    This is all US pricing, so take it with a grain of salt considering the OP said their prices doubled:

    1. Core, now called Essential, is a $10 tier that will now have double the games (from 25+ to 50+) and is newly available on PC as well with no price increase.
    2. The $15 Standard tier, now called Premium, is likewise not seeing a price increase and will now be available on PC. However, it looks like Call of Duty will no longer be included in this tier, which I imagine is one of the biggest sellers of gamepass.
    3. The previously $12 PC tier is increasing in price to $16.50. Looks like the only new “benefit” is it will come with Ubisoft+ classic (40+ games) now. Still exclusive to PC.
    4. Then there’s the previously $20 Ultimate tier. It’s price is increasing to $30 a month, and it’s the one everyone’s upset about. The only new benefits are cloud gaming, Ubisoft+ classic, and a Fortnite subscription.