I think the Zelda Oracle games were pretty rad. Easy games to play, and for the truly committed you had cross progression between the two games to complete quests across Seasons and Ages. The two games had completely different maps and dungeons to explore with different items in each. They were a dual release that weren’t just the same maps with slightly reshuffled enemies like the Pokémon games were. I remember trading my copy of Seasons to my friend for his copy of Ages and then checking in with each other to see where we were and if either of us had discovered any secrets that we hadn’t found in our respective playthrough.
💯 Playing through Red Dead Redemption 2 and there is so much detail and it’s beautiful.
…but then when I’m trying to pick out herbs and plants and it’s all so beautifully rendered I don’t know what plants and flowers can be harvested and which are just there to be pretty. Dead Eye is a lifesaver for that.
That desaturated-with-highlighted-items vision is a design choice that does solve a problem even in realistic worlds – even if it’s just to show players something the character can see but is hard for the player to spot.