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Cake day: June 24th, 2023

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  • ZombiFrancis@sh.itjust.workstoComic Strips@lemmy.worldXXX
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    6 days ago

    The thing about World War 1 is that it was inevitable in the sense the grand alliance scheme demanded total conflict. The sphere of influence approach to peace and balancing powera militarily itself provoked worldwide conflict. Most of World War 1 was a detached elite refusing to recognize reality as they sent wave after wave of people into machinegun fire.

    By the time you’re going back to the root of it all you find yourself stabbing Caesar along with the rest of the time travellers.


  • A group of fighters is actually not a half bad setup, but requires a group that enjoys a focus on combat tactics. I played a few bits of a no magic campaign before. We all started with shields and spears as a military unit and then were allowed to multiclass from there without penalty into another martial class.

    It was all agreed upon beforehand though.















  • That pact short-circuited the Anti-Comintern Pact with Japan and is the first thing every WW2 nerd cites in trying to figure out how Hitler could’ve won the war. It was also a tactic to placate Britain and France that either resulted in, or proved unnecessary by, the Phoney War. Fall Weiss was already finalized to commence before September 1. Molotov-Ribbentrop was done in August.

    Taking that pact out of the context in which it was made just seems odd.

    Or maybe not because I know the Hearts of Irons games portray it (or did) with an ‘unholy alliance’ option. The games tend to give Nazi Germany massive penalties for not doing it, so the vidya brained think it is what enabled Germany to invade the USSR and/or start WW2. They’re fun games when you know how they play with historical events, and brain breaking if you try to learn history from them.