On the iOS 18 preview page, they show RCS with green bubbles
On the iOS 18 preview page, they show RCS with green bubbles
RTings does a lot of long term OLED burn in tests usually displaying CNN since red tends to cause burn in better
Here is a pretty recent video on it including some monitors. It’s interesting that ultra wide monitors have more problems than regular 16:9 ones.
I think a lot of modern OLED panels will do a pixel shift if they detect a static image for too long. I never notice it on my TV, but might be more noticable on a monitor that you are closer to.
Hades II early access
Depends on the game
A good example is the Ori games compared to Hollow Knight. Ori moves at a different speed depending how much you push the thumb stick so it feels more precise to use them. In Hollow Knight you move the same speed with the thumb stick no matter how little it is pressed so the d-pad feels better.
Pretty sure this means it’s downtime between shots increased to 15 seconds from 10. Should still take the same amount of time to fire (I think that’s around 3 seconds).
The package name is:
com.google.android.as.oss
It’s listed in the Google Play store here:
https://play.google.com/store/apps/details?id=com.google.android.as.oss
The source code is available on GitHub here:
https://github.com/google/private-compute-services
Double tapping works on the Android version too