VERBOTEN!
Ten minutes later I was sorry.
But ten minutes later I was somewhere else.
VERBOTEN!
They are Russian, so it’s probably a mix of vodka and amphetamines.
Do svidanya. Vodka soda.
it simply traumatises everyone that comes too near.
Absolute Trauma Field.
Get Matthew Broderick on the horn!
I bet I can guess how the Mayan king died
Add a ! at the start to embed images.
Yep, I always do that, but my understanding is that functionality is broken on kbin, or otherwise isn’t working as expected.
Four rounds rapid.
Some bosses do make you wanna do this doe.
Fuck. Too many choices bru.
Halo’s OG AR, the MA5B has that utilitarian look to it, like the rest of that universe. I like that because it feels realistic in a way (think of the utilitarian designs to the armor and vehicles in Aliens, for example.)
The railguns in Eraser, with their oversized x-ray scopes. Nothing special in retrospect, but I thought they were awesome when I saw the movie in theaters.
Weta Workshop has put out some cool-looking stuff. The Chemrail in Elysium for instance. Although, I think I’m more enamored with the in-universe lore of it. From the fandom page:
It is a dual-stage weapon, use chemical propellant first and then electromagnetic rails as the second stage.
Pretty cool actuation! That and the Lightning Gun from Unreal Tournament 2003/2004 are the only two with memorable (lore-wise) firing mechanisms for me. Here’s the Lightning Gun’s:
Once the target has been acquired, the operator depresses the trigger, painting a proton “patch” on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target.
Design-wise though, I think Weta’s weapons in District 9 were more appealing—more exotic, u noe? E.g., the ARC gun, and the Repeater.
I think the District 9 designs must have influenced the weapon design in the Titanfall franchise too, and I like the weapon designs there as well. The Flatline is maybe my favorite pilot weapon design (not to use though). Charge Rifle is pretty cool too though, with the ‘breathing’ capacitor banks on the sides. Titan-wise, gotta be Tone’s cannon, hands down.
But there’s so many more!
Someone sell this asshole a polar bear liver.
And a trip on Oceangate’s next sub.
This is Apple lookin’ like a Lemon.
For minigames as “games within the game” (e.g., GTA has a lot of these like pool, golf, etc.,) throw another one up for Witcher 3’s Gwent!
For minigames as representations of some other mechanic (e.g., hacking, lock picking,) I remember liking the hacking in Deus Ex: Mankind Divided. Reminded me of hacking in EVE: Online.
Probe scanning was awesome in EVE too—at least…it was a decade or so ago. Who knows if it’s still the same now doe? Not me.
Don’t know if you’ll be able to fall asleep to it, but squeeze this in your watchlist.
and the rest I guess is just natural talent?
The article links another one by Slate that mentions genes and age (when starting the activity). The main article also mentions personality and life history.
Genes seems to be a big one though, at least in the Slate article, and I suppose natural talent necessarily has a genetic dimension to it.
I’m still weighing whether this tops Vesna Vulović or not.
Someone archived all the quotes on the Internet Archive.
Phew. Otherwise we’d need to share all the quotes by mouth around a hobo campfire.
I’ve read Fahrenheit 451 so i noe.
Ulululululululululu.