

Zed’s dead, baby. Zed’s dead.
Zed’s dead, baby. Zed’s dead.
A nice post, and certainly worth a read. One thing I want to add is that some programmers - good and experienced programmers - often put too much stock in the output of profiling tools. These tools can give a lot of details, but lack a bird’s eye view.
As an example, I’ve seen programmers attempt to optimise memory allocations again and again (custom allocators etc.), or optimise a hashing function, when a broader view of the program showed that many of those allocations or hashes could be avoided entirely.
In the context of the blog: do you really need a multi set, or would a simpler collection do? Why are you even keeping the data in that set - would a different algorithm work without it?
When you see that some internal loop is taking a lot of your program’s time, first ask yourself: why is this loop running so many times? Only after that should you start to think about how to make a single loop faster.
This didn’t “reveal differences in human perception”. Those differences were well known already. What was lacking - and still is, as far as I know - is a good model of human colour perception.
As someone who played the original Prince of Persia, Sands of Time still feels like “the new one”.
In my experience, immature posts are made by people well over 13.
I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.
Very likely - but that’s not going to happen. Some people will watch less, some will complain but keep watching the same amount, and the majority will just take it as a fact of life and not change their behaviour.
Fascinating- I don’t speak Danish but I can _almost_read that. Enough to assume it has to do with thyroids and lymph nodes.
I’m pretty sure an apple rolling over a keyboard would produce more coherent output than many pundits.
That’s not their natural state? I’m learning so much in this thread.
I think they usually bring negligible improvements in visual fidelity, provided the traditional methods are well implemented.
I also think it’s silly to focus on these while the physics coding hasn’t kept up. Even showcase trailers often have weapons clipping through armour. A slightly more realistic shadow isn’t going to immerse me into your world if the slightest touch sends a huge bear carcass flying through the air or my sword clips through walls.