• GBU_28@lemm.ee
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    13 days ago

    I contest The idea that it takes 700mil or 1bil to make a game engine.

    I’m not saying I can do it. I’m saying a competent team does not need that.

    • RandomStickman@fedia.io
      link
      fedilink
      arrow-up
      9
      arrow-down
      1
      ·
      12 days ago

      GTA 5 used an in-house engine (used previously, sure, but StarEngine is also modified from a pre-existing engine). The combined development and marketing budget is US$265 million. Development started in 2008 and released in 2013.

      Cyberpunk 2077 also used an in-house engine, budget (not sure if marketing is included or not) is US$316 million. Development started in 2012 and released in 2020.

      • GBU_28@lemm.ee
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        3
        ·
        12 days ago

        And I contend that’s bloated by corporate bullshit.