• mechoman444@lemmy.world
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    6 hours ago

    Guys, it doesn’t look good. They basically just spit-shind it.

    I’m still going to get it 🏴‍☠️ but I’m not holding my breath.

    • Valmond@lemmy.world
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      1 day ago

      I wonder if they fixed the pathfinder in warcraft1. It was a really smart wallfollower, but it could go in circles in the tunnel levels.

        • Valmond@lemmy.world
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          10 hours ago

          Ya but it was sort of an algorithmic bug, induced by this very efficient and low memory path finder, so good luck finding someone coding that today…

  • Agent Karyo@lemmy.worldOP
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    2 days ago

    I would definitely play Warcraft 2 remastered. I’ve played the version on GOG and it was solid, but a remastered version is always nice.

    Haven’t played Warcraft 1 in over 25 years. Wouldn’t mind trying it for fun.

    • PunchingWood@lemmy.world
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      1 day ago

      Got into it yesterday, there’s a toggle to switch between old and new graphics during gameplay. And there’s also an option for original or updated music, it was an instant nostalgia kick lol

      • chonglibloodsport@lemmy.world
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        12 hours ago

        I loved the first one so much. I’ve been hearing the remaster for WC1 won’t have online multiplayer. That’s a huge disappointment for me. Hardly anyone ever got to experience that game multiplayer. I played it with my friend exactly once, when I brought my computer over to his house. It worked over LAN and I think also modem, but not the internet.

  • Imperor@lemmy.world
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    2 days ago

    If the remastered versions add modern controls that’d be super. It’s the main gripe I have with the older games besides low resolutions.

    • Agent Karyo@lemmy.worldOP
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      2 days ago

      You mean like updating unit selection in Warcraft 2; it is limited to ~9 units per control group from what I remember.

        • chonglibloodsport@lemmy.world
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          12 hours ago

          I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.

          After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.

            • chonglibloodsport@lemmy.world
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              3 hours ago

              Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.

        • Agent Karyo@lemmy.worldOP
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          1 day ago

          I remember trying to replay Dune 2 a few years ago.

          The lack of many QoL/UX refinements made it really difficult to play.

          • Magiilaro@feddit.org
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            14 hours ago

            There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.

            Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.

            • Agent Karyo@lemmy.worldOP
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              9 hours ago

              Did not know about this about the open source engine rebuild. Will have to try them the next time I feel like playing Dune 2.

              I don’t mind the easier difficulty. 😀

    • PunchingWood@lemmy.world
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      1 day ago

      I love the old games but I wish that unit pathing and attacking would’ve been updated a little. Or at least for the remastered version, or have it an option in the settings.

      Another thing that always bothered me a bit was the max amount of selected units in many older RTS games. Sometimes it’s limited by the UI too, but they could update that as well.