• barryamelton@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    2 days ago

    In soul yes , in reality no. I mean:

    • Something with a cutting-edge game engine like Bevy: Entity-Component-System architecture, Rust, immensely multi threaded, new graphic tecnhiques like Meshlets (same as nanite tech from UE5, the other only game engine I know that has it), physically based rendering, highly performing, using new techniques of software engineering (it’s not the 90s anymore).

    • Something with a community that embraces collaboration and the new tools (again, it’s not the 90s anymore). Got forges, chat platforms, RFCs.

    • Something that from the game engine to the flight models is open to be reused across academia, different types of sims such as land vehicle sims, civil aviation sims, combat sims. Something that wants to foster that kind of relationships.

    All of this is possible, but not particularly easy. It doesn’t need to start big, just with libraries and utilities for academia and developers that one can build on top of.

    Hence why I think the formula is “Bevy + Blender + some Copyleft licensed parts (GPL) + Community”.