• JusticeForPorygon@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 month ago

    I think if they wanna push the haptics in a handheld format they need to figure something out about the terrible battery life first

    • overload@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      Oh yeah that was at the forefront of my mind when writing that. A handheld would have the option of a much larger battery than in the dualsense, but there’s the question of how powerful this thing is expected to be and how much juice is required for that.

      I hope the haptics don’t go away, it’s the best new feature of the ps5 IMO.

      • Ledivin@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        1 month ago

        I would expect half of the haptics to go away, tbh. They’re much weirder for a handheld because it can affect the screen, which is part of the controller doing haptic things. Add on the extra battery drain and I’ll bet we get the adaptive triggers and maybe some mediocre version of vibration.

        • overload@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 month ago

          True. I suppose depending on how they designed it, they could keep them though. The PS portal for example has a screen and haptics/adaptive triggers.

          That’s a thin client obviously I understand.