I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
Every console has a different layout for basically the same buttons.
I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.
Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.
Just in time for me to actually play Witcher 3, I’m starting this weekend. I wasn’t big on Witcher 2 and just never got around to 3 until now.
It is still my favorite game ever, regarding story, world-building, characters, music, graphics, quests and overall gameplay.
But it’s a bit weak on combat mechanics, there I prefer Elden Ring and Dark Souls 3.
Oh you’re in for a treat. The side quests in Witcher 3 are legendary. I love everything about that game.
I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.
Out of curiosity, what didn’t you like about God of War 2018?
I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.
Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.
I will say, i didn’t think the main story was that strong. But the huge amount of amazing side quests more than made up for it.
if you’re on pc. get the friendly ui mod and try to hide the mini map and use 3d
mapsmarker instead. immersion is so much betterThis. I spent 84% of my first playthrough looking at the minimap.