- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.
Please, don’t make it a DRPG.
Like in Dodge Roll Playing Game. I hated POE2 for that.
Dodge,Dodge,Dodge,Dodge, hit once, Dodge,Dodge, hit, get hit, die.
Shiiittt, it’s 4 dodges!
Restart for another 5-10 mins. That’s not hard, that’s annoying.
Please, don’t make that new game into a Dodge fest please…
path of exile 2 is it. that said respect for the goats
Came to say this
I thought OG Diablo devs made Torchlight, which is an excellent game.
The first two are great. The latest one is shite.
T1 was enough to scratch an itch. T2 was the complete experience. Never tried T3. I remembe they made it an MMO at first but changed it later? No clue.
T3 was supposed to be a microtransaction trash game. They changed their minds during development but it came out weird/bad as a result.
I agree with you completely about the first two. I actually reviewed the third.
“Sounds great, but hear me out, how about everything is AI generated!”
I’m sure I’ve called it.
They’ve used procedurally generated parts since the start, which is basically early ai. Hopefully they don’t go full monty though.
Hellgate London 2
I can only dream. 😿
Is there an ARPG that doesn’t have some former D1 or D2 staff member on it? I’m sure the old janitors from Blizz North had to end up somewhere too.
“Every monster is the Butcher”
Fresh meat!
You play as the butcher
A Butcher that stalked you from the shadows like a kobold would be terrifying
Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.
Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.
The more the merrier. Last Epoch was also made by veterans of the genre from what I remember.
Incorrect, LE was made by fans of the genre that had to learn game development from the ground up.
They were veteran gamers, not developers, if you will. A BIG distinction.
4.5 million seems like not a very high budget unless it’s only meant to be seed money and release into early access like last epoch.
The article says it’s only seed money
thanks for comprehending the reading so i don’t have to
What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.
Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.
Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.
It’s, dare I say it?
fun?
Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.
We’re going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions
Can’t come up with a new idea huh? Hard pass