Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.
I know it’s not the same as a hyperrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.
Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
is that why Minecraft is so popular?
Hehe yeah, the whole game is the size of one objects collection of textures in some other games.