All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don’t even address some of the larger issues with the game.
I don’t want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It’s issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.
It’s crazy to me there’s so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy …) and saying the game is nigh on perfect.
Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically
I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.
I too, was trying to figure out what the fuck this guy was getting at until it hit me that they hate windows so much they can’t stop thinking about it.
The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world.
Yes it has limitations but I am happy to live with those in exchange for what it enables.
It is more then a fair trade in my eyes.
When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.
I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.
I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.
All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don’t even address some of the larger issues with the game.
I don’t want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It’s issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.
It’s crazy to me there’s so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy …) and saying the game is nigh on perfect.
Larian needs a good reputation to sell
Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically
Larian also just gives a fuck about putting out a quality game.
Can confirm, Divinity 1 and 2 and both fantastic and got free massive content updates
I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.
Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim
Yeah because Windows is definitely a flawless product
Might be a shot in the dark here, but a game engine seems like it would be different than an operating system.
Oh
so sorry
You get the “technically correct but missed the point” award
You’re the one who brought up Windows where it had no place. They said MS money not MS OS developers.
And the MS OS developers are backed by…?
Once again nothing to do with Bethesda. You just want to shit on MS because “MS bad!”.
I forgot Lemmy is a continuous Linux circlejerk, my bad.
Right?
I too, was trying to figure out what the fuck this guy was getting at until it hit me that they hate windows so much they can’t stop thinking about it.
The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.
When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.
I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.
Yeah, people tend to forget how shitty Skyrim was at launch. It was completely unplayable on PS3 for literal months.
I got Hogwarts game the other day and there are known bug affecting gameplay for months. That fucking shield flashing up constantly is painful.
I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.
Why does this piss you off? Do you make a habit of getting angry at very predictable things? They’ve always done this.