I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it’s tricky to work on both engines on Vs code simultaneously.
I would really love to hear your perspective on the differences between unity and godot and the minutiae of the port. Also, I’m a longtime coder.
I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it’s tricky to work on both engines on Vs code simultaneously.
It’s hard to quantify the daily trials of coding.
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