🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agoAnon fixes their gamessh.itjust.worksexternal-linkmessage-square174fedilinkarrow-up1736arrow-down119
arrow-up1717arrow-down1external-linkAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agomessage-square174fedilink
minus-squareZozano@aussie.zonelinkfedilinkEnglisharrow-up6·3 days agoDepth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at. If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
minus-squaresp3ctr4l@lemmy.ziplinkfedilinkEnglisharrow-up4·2 days agoYour example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.
Depth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at.
If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
Your example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.