• ne0phyte@feddit.org
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    1 day ago

    It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.

    I bet with good eye tracking it would feel different.

    • Yaarmehearty@lemmy.ml
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      1 day ago

      That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.

      I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.