The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square410linkfedilinkarrow-up1917arrow-down115
arrow-up1902arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 days agomessage-square410linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·6 days agoJRPGs live or die depending on how the combat works, so I think that first point is a little reductive.
JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.