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Maybe it should be the new standard though.
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I don’t think I understand why it even needed to be mentioned. The type of person who is going to dismiss a game purely because it doesn’t live up to another game isn’t the kind of person who is going to take this advice to heart.
And no matter the costs to make a game, it’s not going to stop people from trying to make a game like Baldur’s Gate 3 anyways. Just look at any game that tried to copy Skyrim. It’s a very highly specialized game in a very well known franchise and takes several years to make, often longer than most development periods for other studios.
I think I agree with you - I don’t understand why it needed to be said.
It’s kind of condescending to both their own customers and those of Baldur’s Gate 3 that they feel they need to explain that different games are different 🙄
Also, whilst I may be in a minority on this, I’m primarily rating a game on its story and gameplay (obviously I’d also like it not to be as buggy as hell). Since all games should be starting on an even footing with that (you need at least 1 creative human brain), you can’t blame studio size. There are plenty of great games with small budgets. And plenty of crap games with big budgets.
I like that you’ve mentioned Skyrim - part of its success (and longevity) has been the ecosystem of mods that built up around it. But I think we all understand that not every game develops this same ecosystem, and we don’t need that explained to us in Twitter threads, just like we didn’t need it explaining to us how budgets work.
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