They had a solid redemption arc post-release from No Man’s Sky. Sean Murray may be riding that high and lost track of the lesson he should’ve learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man’s Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.
And if Sean is saying it’s much harder, than the reality is likely terrifying.
Sean Murray may be riding that high and lost track of the lesson he should’ve learned
Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He’s doing the same thing again because it worked like magic the first time.
They had a solid redemption arc post-release from No Man’s Sky. Sean Murray may be riding that high and lost track of the lesson he should’ve learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man’s Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.
And if Sean is saying it’s much harder, than the reality is likely terrifying.
Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He’s doing the same thing again because it worked like magic the first time.
The “but the game is good now” people are the ones who showed him he can do exactly the same thing again without any serious repercussions.
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