Too many ideas, not enough time or games to use them all.
I very much enjoy playing solo ttrpgs. I really don’t subscribe myself to the “dude bro” energy of just writing a book because playing solo is something I don’t understand. If I wanted to try to write a book then I would write a book. But that’s the thing, I don’t want to write a book. I want an experience that I can be both the GM and player with a story that can surprise me. I hardly even journal my sessions. Just general notes about monsters that I would fight or what I bought from an NPC. Just my 2 cents I guess.
I’ve ready so many high fantasy novels that sounded like they started off as DnD campaigns. Turns out like half of them were lol.
Right? Sometimes going crazy and writing a book is the easiest option.
There is this book I really liked when I was 15, still think it’s really good. It took me a few years to realize that the book is just a very elaborate rendition of a game of Werewolf (similar to Mafia).
I’ve listened to music albums that I’m absolutely convinced were a ttepg campaign at one point.
Naw, solo RPGs exist
Ironsworn has joined the federation
For solo it is best to have open world instead of normal campaign. Because in an open world where there were no specifically decided goal or end, even the GM is playing/experiencing as much excitement/surprise as the player. Roll for encounter, roll for plot, roll for world development, roll for political move, etc. Just roll for everything and decide later how everything connects together.
Writing a book is when you want to present your gameplay in a more coherent manner. Which a standard campaign fortunately is.
At least make it a choose your own adventure.
There is one choice. Do you choose to have this adventure? Great! Choo choo!