Hey all, I wasn’t really a contributor over at r/dndmemes, but I was there at the end. Yikes. Anyway, here’s a small contribution to help this place grow.

Context (possible spoilers for Waterdeep: Dragon Heist):

Our party was trying to get information out of a locksmith about the installation locations of some extremely elaborate locks and generally not getting anywhere. Locksmith says something to the effect of making locks that “his type” (gestures to my Rogue) can’t get past.

I’m an introvert at a table with multiple extroverts that normally dominate the role play. I’m generally okay with it, but this is my moment and I’m taking it!

“Wanna bet?” I ask.

Locksmith looks at me.

“Bring me your best lock. If I can pick it, you tell us what we want to know. If I can’t, I’ll give you 10 gold”.

Challenge accepted! My Rogue has 20 DEX and proficiency in Thieves’ Tools, so I’m sitting at a comfy +8 to lockpicking challenges.

Natural. 1. FML.

  • Gutless2615@ttrpg.network
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    1 year ago

    Honestly? This take feels buck wild. He rolled a 1. Failure has to be part of the game. The DM allowed the group and the player to fail forward. If as DMs we need to pull even more punches than are already mechanically built into 5th edition (which are already ridiculous imo) why even roll dice? Let’s just all play story time.