Every job will have some sort of crunch time. Even just staying in a programming position, the definition of “crunch time” will vary wildly. I’m lucky enough that “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay.
I don’t envy positions with forced 80-hour workweek crunch times. That’s a sign of bad management.
“crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay
I get the feeling that this is what the industry is moving toward. Most crunches are due to poor planning, so it’s stupid to pin them on devs.
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Because I am addicted to solving puzzles.
Me: it’s never good to work late
Also me: I know I was supposed to go home an hour ago but I’m so close to fixing this bug
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Every job will have some sort of crunch time. Even just staying in a programming position, the definition of “crunch time” will vary wildly. I’m lucky enough that “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay.
I don’t envy positions with forced 80-hour workweek crunch times. That’s a sign of bad management.
Removed by mod
I get the feeling that this is what the industry is moving toward. Most crunches are due to poor planning, so it’s stupid to pin them on devs.
Or maybe I’m just working for a good employer.