The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 11 months agoIt's quiet - too quiet.startrek.websiteimagemessage-square40fedilinkarrow-up1543arrow-down16
arrow-up1537arrow-down1imageIt's quiet - too quiet.startrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 11 months agomessage-square40fedilink
minus-squareShawdow194@kbin.sociallinkfedilinkarrow-up6arrow-down1·11 months agoPunishing reckless players doesnt hurt sometimes
minus-squarexkforce@lemmy.worldlinkfedilinkarrow-up9·11 months agoIgnoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.
minus-squaregrue@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·11 months agoNot every reply is a rebuttal; sometimes it’s a concurrence.
minus-squareNepenthe@kbin.sociallinkfedilinkarrow-up5·11 months agoHow would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
minus-squareuphillbothways@kbin.sociallinkfedilinkarrow-up11arrow-down6·edit-211 months agoDescribing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either. Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario? And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
minus-squarethe post of tom joad@sh.itjust.workslinkfedilinkarrow-up7arrow-down1·11 months agoYou’re the tables lawyer aren’t you ;)
Punishing reckless players doesnt hurt sometimes
Ignoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.
Removed by mod
Read what they said.
Not every reply is a rebuttal; sometimes it’s a concurrence.
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
You’re the tables lawyer aren’t you ;)