Been lurking Lemmy for a while, I finally decided to post something. This is a game I’ve been working on with my wife. We’re working towards game play like Rampage X Risk of Rain 2. Game will be coming out in 2025.
I would love comments and feedback!
It looks pretty neat to me! Definitely will check it out and wishlist it. A quick question, you said like risk of rain 2 so will there be items or upgrades or something? Just curious. Looks neat!
Thank you for the kind words!
Yes, I am currently working on a monster evolution system. Similar in concept to how items in RoR2 can be used to “build your character” but very different in execution. I put some details about this on the description on the steam page.
Looks fun. If I can give any advice, I would avoid comparisons to other games as that also invites unnecessary criticism.
Also less metal and drums, and more sound effects (like with the kick at the end).
Fleshed out, I would give it a go. There are some public domain creatures you could absorb, like anything Lovecraft.
Thank you for the very valuable feedback!
Current music is stock, but I have someone working on something more custom.
This originally started as a Kaiju Simulator of sorts, but I decided I could have more “RPG design” fun with classic monsters. I definitely intend to incorporate a lot of different monsters each with different goals and abilities. I’ll be sharing more details on this soon!
I love scenery destruction, well done.
Thanks! It’s a custom system and has been a lot of work!
Rampage?
Risk of Rain?
Taken my money!
Looks interesting, though I feel like the ground being this indestructible plane takes away from it. I’d want to be able to ground stomp craters, create earthquakes, have some sort of ground physics there.
Reminds me of Katamari.
So 3D Rampage. Hope The Rock will be in this movie too. He was kinda flat in the first one.
That movie was so disappointing! It had so much potential! I thought it was cool that the Rampage monsters had mutations, but it didn’t really end up meaning much.