I’m quite new to the game so I have only played a few Hazard 4 missions so far, but I seem to struggle quite a bit there. I take too much damage and can’t seem to keep up with killing enough bugs.

My question is, once you have unlocked the guns/equipment, there is nothing else to get “stronger” right? I mean apart from some Overclocks perhaps? So is it only a “git gud” thing, or is there any advice how to go about these harder difficulties?

Edit: Thank you all for your great advice! I’ve played through the Assignment “New Hazard Level: Lethal” and the recent Deep Dive without any real trouble. Rock and Stone!

  • Shadow@lemmy.ca
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    11 months ago

    Keep moving at all times. Jump around constantly if you’re surrounded.

    Don’t expect to be able to stand your ground, this is a game that generally requires kiting.

    • Kory@lemmy.mlOP
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      11 months ago

      Good advice but sometimes easier said than done. The terrain can be really tricky and jumping around too much might lead to my death by falling :).

      • Azzu@lemm.ee
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        11 months ago

        That doesn’t mean you stop trying, that means you keep doing it and become better at it.

        You have to learn to jump sideways, turn around, shoot while in the air, turn back, repeat, all the time. That’s the only real way to reliably survive haz 4+. There are other things that can be important, but if you can do this movement+shooting style really well, you’ll actually never die, no matter any other strategies.

        You’ll die while practicing, but better than not practicing and keep dying because you can’t do it.

      • Dabundis@lemmy.world
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        11 months ago

        When kiting becomes unfeasible, here’s what the classes can do.

        Gunner has shields as a panic button to create enough space to clear bugs down to a kitable horde.

        Driller (especially with sticky fuel) can obliterate bugs coming from particular directions to help prevent the team from getting flanked.

        Engi with breach cutter can create a lane to escape through, or if you have prep time he can set up repellant platforms to funnel bugs into choke points.

        Scout can always kite, but should be ready to support the team with IFGs, etc