I’m not convinced it’s a strawman, people are offended by the fee structure, and I don’t think you need to look very far to see that. I don’t agree with the fee structure or how they did it, but you can make the case that fees did need to increase.
Your responses are reading with some emotion, so I hope this isn’t offending you. I think we probably agree in general that Unity’s leadership did a shitty thing, but all I’m saying is it’s more complicated than most people give it credit. Neither of us speak for groups of people, so let’s do our best to not make assumptions of each other.
You’re right, people are offended by the fee structure. That’s not the same as saying Unity shouldn’t be profitable and devs shouldn’t be paid.
I am “emotional” because you’re defending one of many corporations with garbage ethics and an insatiable appetite for ever-increasing profits, only this time they boiled the frog too quickly and are suffering the consequences.
I am “emotional” because you are right, it was a very popular and accessible gaming engine and they’ve run it into the ground trying to squeeze cash out of their consumers.
There is no shortage of other ways they could have increased revenue but they chose the most scummy avenue possible.
Well in either case, I’m not your enemy. I’m interested in defending the people that make Unity possible and are passionate about enabling game developers. Having a discourse where people share insight is much more valuable than emotional pointing at the problem, you know?
Anyone who makes up strawmen to misrepresent criticism while defending shitty corporations is absolutely my enemy. (That’s you)
I’m sure none of the devs are responsible for the fee structure and they don’t deserve to be the targets of any criticism, and to my knowledge, they aren’t.
If you have some insight to share, please do go ahead. I’m dying in anticipation.
I’m not convinced it’s a strawman, people are offended by the fee structure, and I don’t think you need to look very far to see that. I don’t agree with the fee structure or how they did it, but you can make the case that fees did need to increase.
Your responses are reading with some emotion, so I hope this isn’t offending you. I think we probably agree in general that Unity’s leadership did a shitty thing, but all I’m saying is it’s more complicated than most people give it credit. Neither of us speak for groups of people, so let’s do our best to not make assumptions of each other.
You’re right, people are offended by the fee structure. That’s not the same as saying Unity shouldn’t be profitable and devs shouldn’t be paid.
I am “emotional” because you’re defending one of many corporations with garbage ethics and an insatiable appetite for ever-increasing profits, only this time they boiled the frog too quickly and are suffering the consequences.
I am “emotional” because you are right, it was a very popular and accessible gaming engine and they’ve run it into the ground trying to squeeze cash out of their consumers.
There is no shortage of other ways they could have increased revenue but they chose the most scummy avenue possible.
Well in either case, I’m not your enemy. I’m interested in defending the people that make Unity possible and are passionate about enabling game developers. Having a discourse where people share insight is much more valuable than emotional pointing at the problem, you know?
Anyone who makes up strawmen to misrepresent criticism while defending shitty corporations is absolutely my enemy. (That’s you)
I’m sure none of the devs are responsible for the fee structure and they don’t deserve to be the targets of any criticism, and to my knowledge, they aren’t.
If you have some insight to share, please do go ahead. I’m dying in anticipation.
My hands are up, don’t shoot! 👐
It’s OK to be angry, and in a lot of ways you should be. Nothing I say is going to convince you of anything, so keep on fighting the good fight.