i swer i’m not high…

  • Dandroid@dandroid.app
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    1 year ago

    Video games are (usually) designed in such a way that there is a guaranteed path to victory. You just need to find it. So failing means you found one more path that doesn’t lead to victory. That mindset helps motivate me to keep trying until I find the path that the designers made for me to find.

    Life is not that way, unfortunately. There are plenty of no-win scenarios. Running into those makes me want to curl up in a ball under a blanket and run away from my problems.

    I’m currently experiencing this, which is why I’m on lemmy instead of working. I’m currently in database hell and I can’t find the way out.

    • Underwaterbob@lemm.ee
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      1 year ago

      There are plenty of no-win scenarios.

      This was something great about the Witcher 3. More than one quest, you end up with choices between one shitty outcome or another with no happy ending. For a fantasy game in a magical world, it wasn’t afraid to be realistic.

      • FunkyMonkey@feddit.de
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        1 year ago

        This is a critical piece of the puzzle and I love that you pointed it out. Bare necessities aside (shelter, food, etc), we start out with a set of win conditions (from parents, friends, etc), but ultimately we can determine them ourselves. In most democracies, nobody can tell you how to live your life.