Lebowski.Social
  • Communities
  • Create Post
  • heart
    Support Lemmy
  • search
    Search
  • Login
  • Sign Up
rgb3x3@beehaw.org to Gaming@beehaw.orgEnglish · 1 year ago

Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

www.ign.com

external-link
message-square
26
link
fedilink
123
external-link

Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

www.ign.com

rgb3x3@beehaw.org to Gaming@beehaw.orgEnglish · 1 year ago
message-square
26
link
fedilink
Disney Unveils the HoloTile Floor, Inching Us Closer to a Real-Life Holodeck - IGN
www.ign.com
external-link
Alongside announcing that Lanny Smoot will be the first Disney employee besides Walt to be inducted into the National Inventors Hall of Fame, Disney also shared one of his newest projects called the HoloTile floor, which just may be a game changer for VR and could bring us ever closer to experiencing the Holodeck from Star Trek.

This technology looks legitimately impressive.

Here’s a video of it working: https://www.youtube.com/watch?v=m3Sh6mu4zbs&t=1

alert-triangle
You must log in or register to comment.
  • rwhitisissle@beehaw.org
    link
    fedilink
    arrow-up
    25
    ·
    1 year ago

    This thing is so technically complex and has so many moving parts that I can only imagine it breaking literally constantly and costing a fortune to repair whenever it does.

    • blackluster117@possumpat.io
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      So, a Disneyland ride?

      • rwhitisissle@beehaw.org
        link
        fedilink
        arrow-up
        6
        ·
        1 year ago

        I can only assume the reason you’d work for Disney as either an engineer or technician is if you have a kink involving being in a constant and inescapable state of overworked frustration.

    • jarfil@beehaw.org
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Depending on how exactly is it made, it could have fewer moving parts than it looks like. The tilt seems to be controlled on a whole module at a time level, and I’m guessing all the tops of a module might be rotating in the same direction. That would still leave a lot of linkages and bushings or bearings, but make it easily serviceable by just replacing them. The modular design seems to indicate you could pick a whole hexagon tile, replace it with a working one, and service the damaged one in the background.

  • Aniki 🌱🌿@lemm.eeBanned
    link
    fedilink
    English
    arrow-up
    20
    ·
    1 year ago

    That’s fucking rad. The best implementation of an omni-treadmill I’ve seen.

    • cosmic_skillet@lemmy.ml
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Yeah it’s pretty neat. You can also imagine a version that goes 3D, maybe replicating uneven ground or stairs.

      • jarfil@beehaw.org
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Going 3D would require variable size tops, variable heights, more tilt, and more granular control. Doesn’t seem like this design would allow any of those. It’s still cool, but is no solid light yet 😉

        • cosmic_skillet@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Good job imagining a version that could go 3D

  • katy ✨@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    18
    ·
    1 year ago

    just make housing and food less expensive its all we ask

    • I_am_10_squirrels@beehaw.org
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      But this way, you can have virtual housing and food!

  • thebuoyancyofcitrus@beehaw.org
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    This problem had already been solved https://i.makeagif.com/media/3-03-2015/at5UtW.gif

    • Jaytreeman@kbin.social
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      And Jesus wept!

    • perishthethought@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      So, that was a passive tech, keeping you in a place, and this actively works to steer you to where you need to be. This seems better in the long run for that purpose even though it’s much more complicated.

      • thebuoyancyofcitrus@beehaw.org
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        Oh, I agree. I’m duly impressed. It’s just that I immediately thought back to that scene from community. I’m not good about remembering to call out my sarcasm.

      • KyuubiNoKitsune@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Unfortunately inertia presents a problem it’s the same with omnidirectional treadmills. https://youtu.be/fvu5FxKuqdQ

        • ExLisper@linux.community
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          I was fully expecting to see this https://www.youtube.com/watch?v=4JkIs37a2JE

  • leaf@feddit.nl
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    I’ve seen another video where the guy stops moving on it and you can immediately see the problem this and any other tech like this has: momentum. It just can’t stop/start fast enough.

    • rgb3x3@beehaw.orgOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It’s only a first version. I’m sure with time, it’ll get even better.

  • Troy@lemmy.ca
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: https://youtu.be/Jd3-eiid-Uw

  • LanternEverywhere@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Woah cool!

  • CanadianCorhen@lemmy.ca
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    really a cool tech, cant imagine how it would work. Could definitely make walking in VR a lot less cumbersome.

  • Draedron@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    It will make VR even more fun so I am looking forward to it

  • Fizz@lemmy.nz
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    That’s so cool how is he so causal about all of that. It looks like one day it will be able to handle running jumping and all kinds of movement. Vr is going to be better than real life.

    • Toribor@corndog.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Real life sucks so that’s a low bar for VR to surpass.

  • Kit@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Is it just me or does it seem 3d printed? How cool would it be to just 3d print a playspace like this

    • jarfil@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      The spinning tops might be 3D printed, but there are some motors and pressure sensors involved, plus some electronics, and you probably want a steel plate underneath holding it all together. Tolerances would also be quite tight.

Gaming@beehaw.org

gaming@beehaw.org

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !gaming@beehaw.org

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 128 users / day
  • 872 users / week
  • 1.79K users / month
  • 4.89K users / 6 months
  • 1 local subscriber
  • 32.1K subscribers
  • 2.59K Posts
  • 35.6K Comments
  • Modlog
  • mods:
  • alyaza [they/she]@beehaw.org
  • TheRtRevKaiser@beehaw.org
  • gyrfalcon@beehaw.org
  • Whom@beehaw.org
  • The_Hunted_One@beehaw.org
  • Chloyster [she/her]@beehaw.org
  • Chris Remington@beehaw.org
  • BE: 0.19.11
  • Modlog
  • Instances
  • Docs
  • Code
  • join-lemmy.org