The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging with the power fantasy that games like this cater to.

  • TwilightVulpine@kbin.social
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    1 year ago

    At least an option to disengage within the fiction would be appreciated. I’m not too keen on this idea that closing the game works as a conclusion. A closed book doesn’t have a different story. It’s not like Walker will leave his path if you are not playing it. Without a different resolution, even the guilt that they try to lay on the player can’t stick as well.