Final Fantasy 16 producer and 14 director Naoki Yoshida wishes everyone played games on the same console.

  • HellAwaits@lemm.ee
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    1 year ago

    Game platforms… I probably shouldn’t say this, but I wish there was only one," Yoshida said, translated by IGN. "It would be better for both the developers and the players.

    “and the players” 🤡 🤡

        • johnthedoe@lemmy.ml
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          1 year ago

          I think if he meant one standard like DVD and companies like Sony or Microsoft would make the dvd player. Other companies can join in. We would have choice and competition. And the one game would work the same on any device.

          At least that’s my wish.

          • NuPNuA@lemm.ee
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            1 year ago

            Then who gets the licensing costs for the Dev kits? Who gets the 30% cut of the digital store? Who gets the cut of accessories sold? Each game sold? Who’s responsible for updating the OS?

            The console market works how it does because they sell the tech at a loss and make up money on the ongoing sales. The 3DO tried the open source model in the early 90s and ended up with ridiculously pricey consoles as all the manufacturers needed to make their profit upfront. Eventually, there will be no price difference between a console and a PC if equivilent specs.

      • NuPNuA@lemm.ee
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        1 year ago

        I play games with my mates on PC and PS all the time despite being on Xbox, it’s called crossplay.

  • Veraxus@kbin.social
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    1 year ago

    It’s called a PC. All consoles are based on them. Develop for PC first… problem solved.

    • Goronmon@kbin.social
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      1 year ago

      It’s called a PC. All consoles are based on them. Develop for PC first… problem solved.

      If the goal is to make game development easier, then PC seems the worst possible option to choose.

  • sandriver@beehaw.org
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    1 year ago

    Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or “consortium” if you’re feeling fancy). Just spitballing but you could call it “Cape” or “Hephaestos” or something.

    Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.

    I dunno, maybe this is all a pipe dream.

    • flakusha@beehaw.org
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      1 year ago

      In fact it would help game development as much as “similar” approach helps the web grow the way you don’t need to reinvent the wheel every time. Although you can.

    • NuPNuA@lemm.ee
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      1 year ago

      That’s just middleware isn’t it? Plenty of it exists but you still need to optimise the outcome to each hardware setup.

  • Pyr_Pressure@lemmy.ca
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    1 year ago

    What exactly is it that prevents a PlayStation from playing an Xbox game?

    A dell PC can play the same games that an Acer can.

    Why can’t we have some sort of standardized console operating system like android where different companies can design their own console systems all of which can play the same games?

    Oh, is it simply because of capitalist proprietary bullshit? Okay that’s fine.

    • NuPNuA@lemm.ee
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      1 year ago

      That model has been tried in the past and it didn’t work because no one was making any licensing costs from the games produced to pump into R&D to progress the platform. Remember the 3D0?

      The reason a PS can’t play an Xbox game is because Sony don’t have access or the legal right to implement the hardware or software environment that MS have patented for the Xbox.

      • jmcs@discuss.tchncs.de
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        1 year ago

        Except Valve is doing with the Steam deck. And if Google could be bothered to take it seriously, Android could also be a contender.

        • NuPNuA@lemm.ee
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          1 year ago

          The Steam Deck is a PC at the end of the day though which has always been a different model. They still lock the main OS to their store despite it being more open if you want to dig deeper.

      • MrMagnesium12@feddit.de
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        1 year ago

        The latest Xbox and PS consoles are basically x86 PC’s with a AMD CPU and a locked down operating system. The Xbox uses a system based on Windows 10 (games are running in separate OS containers, basically Window VMs in HyperV) and the PS is using Sony’s Orbis OS, what based upon FreeBSD.

        • NuPNuA@lemm.ee
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          1 year ago

          None of which changes the fact that the console market is driven by platform holders selling consoles for low profit or even a loss and making it up on the back end with their cut of all games, accessories, etc released for the format.

  • Computerchairgeneral@kbin.social
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    1 year ago

    It sounds like a dumb idea, but I kind of see where he’s coming from at least that it would be easier for developers. Admittedly consoles today are a lot closer in specs than they use to be, but you still have issues crop up like Larian Studios having to delay BG3 for Series X because they have to get split-screen working on Series S before it can launch. So I can see the appeal of only having to develop games on one console. But I don’t really see the benefit to players, since whoever made the one console would have a monopoly on the market.

  • almar_quigley@beehaw.org
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    1 year ago

    Yall windows gamers be acting like the only computers people own are windows. It’s a huge pain to run a number of games on Linux. And don’t get me started on Mac support.

    • Serenus@beehaw.org
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      1 year ago

      It’s a lot better than it used to be, from a Linux perspective. I switched to Mint a few months ago and it can be a bit fiddly, but I haven’t had any real issues with any of the games I’ve tried. Admittedly, that’s all through Steam, but still.