nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoDirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in chargewww.tweaktown.comexternal-linkmessage-square15fedilinkarrow-up170arrow-down12
arrow-up168arrow-down1external-linkDirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in chargewww.tweaktown.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square15fedilink
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up3arrow-down8·1 year agoAre they, though? They’re hardware-threaded. Context switches are how they deal with a cache miss. This specific news sounds a lot like what an interrupt-driven scheduler would do. The bigger obstacle to a GPU OS is surely that the video card does not tend to talk to itself… and evidently that’s being addressed.
Are they, though? They’re hardware-threaded. Context switches are how they deal with a cache miss.
This specific news sounds a lot like what an interrupt-driven scheduler would do.
The bigger obstacle to a GPU OS is surely that the video card does not tend to talk to itself… and evidently that’s being addressed.