Wasn’t there an issue with memory transfer latency across the connector? I thought they killed it because the latency was too high for higher frame rates causing a consistent stuttering.
They tried to reuse that enterprise connector with higher throughput but last I heard they never fully developed support for it because of a lack of interest from devs.
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Wasn’t there an issue with memory transfer latency across the connector? I thought they killed it because the latency was too high for higher frame rates causing a consistent stuttering.
They tried to reuse that enterprise connector with higher throughput but last I heard they never fully developed support for it because of a lack of interest from devs.