• Cethin@lemmy.zip
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      8 months ago

      The current Obsidian made The Outer World’s. I don’t know how you go from FO:NV to that. I guess the difference is that, while NV had jokes, the world was taken seriously with jokes added. TOW was essentially 100% jokes. There isn’t a single part that was seriously considered I don’t think.

      • CheeseNoodle@lemmy.world
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        8 months ago

        Honestly I thought Outer Worlds was really well made, it was also just very low on content. One thing it did super well was for optional quests to not be obnoxiously telegraphed but placed in a way where I just found them while wandering around which feels a lot better than running down a cheklist. It also prevented me from feeling like I’d missed out on content even after finishing the game and learnign there were a bunch I missed.

        TLDR: Outer Worlds was a fantastic tech demo.

      • FluffyPotato@lemm.ee
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        8 months ago

        Haven’t you played Old World Blues? It was like the best DLC while also 100% jokes, even more jokes than Outer World while being the best DLC.

        • Cethin@lemmy.zip
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          8 months ago

          It had a lot of jokes, but it wasn’t a joke. It still took its place in the world seriously and made sense in-universe. The Outer Worlds doesn’t really ever. It never tries to be consistent.

          • FluffyPotato@lemm.ee
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            8 months ago

            Never heard that criticism about Outer Worlds and I wouldn’t agree with it either. The story and world felt consistent to me.

      • AProfessional@lemmy.world
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        8 months ago

        Even The Outer World was in development 6 years ago. Before covid and during Microsofts acquisition.

        Game studios have high churn, the writers, designers, artists, etc are so far removed from their previous works that its a brand name like every other studio.

        The New Vegas director did work on Pentiment but thats a perfect example of how a single person doesn’t mean a lot. Not to say he doesn’t do good work, but that its a collaborative job with many influences.