- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
I think you can, but with better marketing than this
It certainly did have a very Titanfall 2ish ‘sent out to die’ feel to it, didn’t it?