In DA2’s defence, the game went from concept to release in 16 months. With a development cycle that fast, it’s a miracle it was even playable; I wouldn’t call its rampant copy-pasting “lazy”. I’d call it many bad things, because that game had tons of problems, but that’s what happens when the beancounters have an unexpected success and want to capitalize on it yesterday.
In DA2’s defence, the game went from concept to release in 16 months. With a development cycle that fast, it’s a miracle it was even playable; I wouldn’t call its rampant copy-pasting “lazy”. I’d call it many bad things, because that game had tons of problems, but that’s what happens when the beancounters have an unexpected success and want to capitalize on it yesterday.