For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
Edit: Thanks for the great answers everyone 🙏
I made changing farting sounds in my game Diarrhea 4 by manipulating the pitch. I bet that’s how they do it in racing games as well.
Holy shit. OP surely delivered.
LOL great job on the background music
That was a very lucky find! I think I found it when looking for fart sounds until I opted to make them myself.
I really gotta find the energy to add some credits. Every asset is free of attribution, but still.
I need to kiss you.