Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.

  • Silverseren@kbin.social
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    1 year ago

    That’s precisely what I’m seeing with streams of the game. There’s so many bugs and just bizarre design decisions, especially with the opening hour or so, but the streamers then claim it’s a perfect game with no problems.

    • averyminya@beehaw.org
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      1 year ago

      Can you give some examples? I’ve had 1 bug and it was a character rising into the sky. It was after like 10+ hours of play

      • Silverseren@kbin.social
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        1 year ago

        A significant amount of the bugs do seem to be based on how long you’ve been playing and how far into the game you’ve gotten. The farther you get, the more bugs start appearing.

        People have been reporting various bugs in a number of places. Here’s one example: https://www.reddit.com/r/Starfield/comments/168i21o/psa_major_bug_do_not_board_enemy_ships_to_capture/

        And a bunch of people bringing up various things here: https://www.reddit.com/r/Starfield/comments/166vco5/starfield_bugsissues/

        • averyminya@beehaw.org
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          1 year ago

          Glad there’s a fix for that first one at least. That’s too bad, but it does seem to be very specific - if it’s prevalent outside one system then it’s definitely a huge issue though (and it’s big already).

          For the second thread, I’m not really seeing any specific bugs outside of 2, it’s mostly just complaints about performance. I have over 1 day in save time so I’d have expected to have seen some of them by now I guess lol.

          The only one through these threads I can corroborate is an NPC once turned around and faced the wrong way during conversation. Otherwise it’s simply been minor script delays - someone leave from an elevator that’s still closed so they run in super speed, or there’s a small delay when seating/conversing and the audio desyncs for one line before it’s back to normal. Once an NPC starting clipping into the air one step at a time, but then they reached the ceiling and it stopped.

          I’ve been pleasantly surprised with the game honestly. Oh, one other bug I’ve seen that I’ve seen mentioned is a quest on random planets where we are to place a gas sensor on gas spews. Well, I’ve found gas spews but no quest icons appear. Others said there’s ways to make it pop up when they’re seen though.

          Compared to my launch week 2077 which was also very bug free both Starfield and it seems to have a reputation that people want it to suck? The games have shortcomings, absolutely but have they realistically negatively affect my gameplay experience? So far for both games, they have not.

          That said, if I’d dealt with that ship bug I’d have gone crazy! So I’m not at all trying to dismiss the bugs, but rather am just generally more confused as to why my 2077 experience was prisitine and my friends was a bug fest. Do we get different distributions of the game or something!?