• RS888@kbin.social
      link
      fedilink
      arrow-up
      22
      ·
      1 year ago

      The video linked in the Twitter thread explains it near the end but I’ll summarize.

      Rockstar used securom for the original disc release
      Razor (an infamous piracy group) cracked the game shortly after release but only for Windows XP (Vista didn’t exist yet)
      Rockstar released the game on Steam “without securom” but in reality is just using Razor’s crack
      Fans eventually (like a decade later) realize there’s Razor signatures in the executable on Steam
      Rockstar pushes an update with a new executable, however this wasn’t properly tested and is broken due to how the anti-piracy acts.

      The game launches but similar to Arkham Asylum’s “broken” grappling hook or Serious Sam’s invincible scorpion enemies it messes with the player and doesn’t function correctly on purpose.

      Really interesting video and once again brings up the ethics of stealing from pirates’ works as other comments have mentioned.

      • woelkchen@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        The ethics are about releasing broken games and then not fixing them while still taking money.

    • vlad@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      3
      ·
      1 year ago

      Nintendo did the same thing. I don’t remember the exact details, but they took a pirated copy of NES Super Mario Bros and were reselling it on another platform. As much as a dislike Nintendo and Take-Two/Rockstar for their business practices I can understand that it’s probably easier to just take back “stolen” and modified code and use it for themselves instead of repeating the process of getting around old copyright BS in order to resell the game.

      It’s scummy, but I get it.