Too bad I can’t confirm if it’s actually running faster myself because I just changed my gpu from GTX 1650 to RTX A2000. But even with the highest settings my gpu can handle (if I maxed out everything, the game crash due to running out of vram which is only 6GB), with ray tracing enabled and dlss set to quality, it run on my old hardware with cpu from 2014 (i7-4790) at max fps my monitor can handle (2560×1080 75fps), which is super impressive.
That’s because Denuvo doesn’t typically ruin performance.
Do gamers really think that devs send the game to Denuvo running 60 fps, get it back running at 30fps and go “that’s OK”? They’d be up in arms.
Here a video from when Doom Eternal leaked without Denuvo early on.
https://www.youtube.com/watch?v=L8FRqaZAxWo
The performance difference is a rounding error in a game that doesn’t even have a benchmark suite for accurate testing.
Too bad I can’t confirm if it’s actually running faster myself because I just changed my gpu from GTX 1650 to RTX A2000. But even with the highest settings my gpu can handle (if I maxed out everything, the game crash due to running out of vram which is only 6GB), with ray tracing enabled and dlss set to quality, it run on my old hardware with cpu from 2014 (i7-4790) at max fps my monitor can handle (2560×1080 75fps), which is super impressive.