• DoctorButts@kbin.melroy.org
    link
    fedilink
    arrow-up
    20
    arrow-down
    4
    ·
    4 months ago

    Ah, Cosmoteer. Extremely fun for like 10 hours, then you realize there is nothing left to do. I guess that dev has made a fortune off of it though, so hats off to that guy.

    • Skua@kbin.earth
      link
      fedilink
      arrow-up
      71
      ·
      4 months ago

      Honestly that sounds fine. It’s okay if a small game is only entertaining for 10 hours provided the price is reasonable. We shouldn’t expect every game to be an infinitely replayability mill

      • ByteOnBikes@slrpnk.net
        link
        fedilink
        English
        arrow-up
        38
        arrow-down
        1
        ·
        4 months ago

        It confuses the hell out of me that we don’t say that about any other media.

        “This movie that I spent $18 per person on only lasts 97 minutes what a rip off.”

      • DoctorButts@kbin.melroy.org
        link
        fedilink
        arrow-up
        12
        arrow-down
        2
        ·
        edit-2
        4 months ago

        I agree. But people should be aware that even though “1.0” released in 2022, Cosmoteer has been around since 2011. It’s far from being the worst example of a game in eternal early access, though I would say it isn’t one of the better ones.

      • solsangraal@lemmy.zip
        link
        fedilink
        English
        arrow-up
        7
        ·
        4 months ago

        wasn’t portal just a mod? very short game, but has some of the most memorable moments in all of gaming

        • Aatube@kbin.melroy.org
          link
          fedilink
          arrow-up
          11
          ·
          4 months ago

          portal was its own game, but it had a very unenthusiastic release. stanley parable and gmod were mods

      • Maalus@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        edit-2
        4 months ago

        Yeah, but you are then building for the sake of building. The crew limitations are a pain, so is getting the resources for the ships. If you are a purely combat player, having to mine asteroids for 95% of the time to get a bigger ship, or to get a necessary reactor isn’t fun gameplay. Then you build three large-ish ships and you cannot crew them all at the same time because people don’t want to work for you. Especially when you are a completionist and want to “finish” a system before heading out, you quickly stop getting fame and either need to jump to a higher difficulty system (which your ship won’t survive unless you know the “meta” well), or resort to more mining instead of the fun stuff.

        Edit: all of these are choices made by the devs. In combat, you can take over a ship that has an airlock after you destroy the bridge. You cannot then scrap it for valuable parts, since scrapping captured ships nets you no materials back. It is viable for the very first or second sector you go to, when you don’t have factories (and finding a ship graveyard and scrapping for metal feels worthwhile) but you quickly outgrow it.

        • YourPrivatHater@ani.social
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 months ago

          You can disable the crew limitations also you can have multiple ships. I usually play with one factory(for mining and processing), one starbase (a gigantic storage, waaay bigger than the ones from the game) some smaller ships for defense and quick intervention(often nuke carriers) amd one or two really big and heavily armored Fighters (record enemy destruction was 0,5seconds with a 20 rail guns offensive)

          Most things you complain about can be changed in the options or with simple mods, you don’t even need to mine, you can just buy stuff. Also capturing enemy ships is unnecessary for farming, just drag the mine tool over it (or install a mod that lets you harvest them for no resource penalty)

          The higher level systems aren’t that hard, you just need to upgrade your ship and larn how to combat with them, every ship plays different. Best way to survive is to outrange the enemy and be fast backwards to keep distance. (rail guns and rockets or lasers or everything)

          • Maalus@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            4 months ago

            What matters is default settings. If you expect people to jump into a game and know that 10 hours down the line they made a bad choice, then it’s a bad default. “Just buy stuff” doesn’t work when stations don’t have what you need - it’s fine for a tiny ship, try getting enough uranium for 10 reactors in a reasonable time by buying.

            • YourPrivatHater@ani.social
              link
              fedilink
              English
              arrow-up
              5
              ·
              4 months ago

              Its a sandbox everything depends on the mods and options you chose at start, thats… Literally what these games are about.

              • Agrivar@lemmy.world
                link
                fedilink
                English
                arrow-up
                3
                arrow-down
                1
                ·
                4 months ago

                Some gamers are just looking for a simple out-of-the-box experience, and will immediately turn their noses up at the idea of mods.

                I am not one of those poor souls, but I do know quite a few of them.

    • CancerMancer@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      4 months ago

      Yeah I enjoyed it for longer than that but it just becomes so tedious once you have a few ships.

      I prefer Starsector and Avorion.