Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

  • MudMan@kbin.social
    link
    fedilink
    arrow-up
    15
    ·
    1 year ago

    The announcement says they’ll still charge per device, so I’d guess they either hash your hardware and send it over or leave some garbage data in your registry on uninstall.

    Either way, not a solution to the problem at all. In that even with a single per-user fee this is still bad.

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      That still wouldn’t prevent malicious driving up of the install count. You wouldn’t even need to actually install it, you could just figure out how they communicate a new install and then either block it if you want to say “fuck unity” or send fake ones to say “fuck this dev using unity”.

      And how will it work for devs that think they can handle it but then change their minds and drop unity but some older versions of their installers are still out there?

      • MudMan@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        All the debate about the hypothetical hostile uses of the scheme are… more valid than I’d like, given that it’s clear they hadn’t thought about any of them, but it’s missing the forest for the trees.

        The forest is that even if this worked as intended it’d be a dealbreaker. That’s the forest.

    • NekkoDroid@programming.dev
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      1 year ago

      But they also confirmed that every new/reinstall on the same device counts as a different install, aka another 20ct