• Madrigal@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    5
    ·
    10 days ago

    Fair point, but I suspect even people with disabilities hate the general enshittification of games.

    • SSTF@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      arrow-down
      5
      ·
      10 days ago

      Hold up, “enshitification” is just turning into a buzzword now.

      Enshitification has from the beginning described a service or product which is first released one way, and then over time is made worse for the users in ways designed to squeeze more profit out of them.

      Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.

    • mox@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      edit-2
      9 days ago

      This is not enshittification.

      Enshittification refers to a process with specific phases that ensure services will degrade at the expense of users, and then business customers, so that shareholders can extract as much profit as possible from both of those groups. It was coined by Cory Doctorow, who explains it here:

      Here is how platforms die: First, they are good to their users; then they abuse their users to make things better for their business customers; finally, they abuse those business customers to claw back all the value for themselves. Then, they die.

      I call this enshittification, and it is a seemingly inevitable consequence arising from the combination of the ease of changing how a platform allocates value, combined with the nature of a “two-sided market,” where a platform sits between buyers and sellers, hold each hostage to the other, raking off an ever-larger share of the value that passes between them.