Sure. There’s just degrees of it. Your average Steam community discussion board is far, far worse than the community you’re in right now.
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
!patientgamers@sh.itjust.works
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
Sure. There’s just degrees of it. Your average Steam community discussion board is far, far worse than the community you’re in right now.
RPGs come immediately to mind. Your partner in Disco Elysium is more competent than the main character for reasons that will be immediately obvious. Bethesda’s RPGs are also open world, and while you’ll start out alone in them, you get permanent companions pretty quick (especially if you know where to look). They also get more chatty in the world and more character development in the later games. Fallout 4 more so than Skyrim more so than Fallout 3, for example. Starfield makes you swap them out if you do the main story, which I don’t know if you’ll like or not.
For a dedicated shooter, I think Titanfall 2 has the most protective companion I’ve seen in the genre. Get this one on sale, since it has its robust multiplayer priced in, but it has an excellent–if a bit short–single-player campaign.
Probably the same reason it’s happening all over the corporate web: fewer eyeballs moderating content. I was never enough of a regular on Steam communities to be sure, unlike GameFAQs (which I can tell you has always been that way).
Dropping a random tip here that might help a couple people that are running Metaphor on PC with an RTX card: turn on DLDSR and FXAA from your Nvidia Control Panel, and set 100% rendering scale in-game. The game doesn’t have anti-aliasing for whatever reason and the shimmer is real bad compared to Atlus’s earlier games. The best you can do in-game is crank up the scale, and I think some pretty beefy hardware is still required for good framerate with that.
Some stuff is probably going to be bad no matter what you do (like Strohl’s vest), but this way I can reduce a lot of the aliasing and still get a rock-solid 60 FPS on my modest 3060Ti. There are likely better third-party solutions being developed by the community right now, maybe even some good presets in Reshade.
Meanwhile I’m over here thinking about how I greatly prefer to put my saves in my own cloud storage (too many games these days not giving me as many slots as I’d like), the community forums are some of the most toxic places on the Internet right now, it’s a coin flip whether Steam’s going to give me a problem with my DualShock4, I hate how the Workshop is a walled garden, and I’m so much happier with my streaming now that I’ve dropped Steam Link and moved to Moonlight.
I guess the guides and Big Picture Mode can be nice?
Steam’s still the #2 best option for me on PC storefronts; the battle.net launcher has some aggressive advertising, as an example of hellscape we’re avoiding here. But Steam continues to not offer me much added value. I go there only because some of my games aren’t available on GOG.
I will say I appreciate what Valve is doing with the Steam Deck, and I’m really hoping it continues to grow an ecosystem that directly competes with Nintendo. They are actively burning up banked goodwill right now, and that segment of the market is getting unhealthy without someone keeping them in check.
I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.
Can’t help but feel like this is a step back for Brace Yourself on their music games. Loved the first NecroDancer and Cadence of Hyrule. Tried the demo, but this one just wasn’t for me. Maybe I need a gimmick for these kinds of games–for Dance Dance Revolution it was the dance pad, Rez had the vibrator and the visuals, Frequency and Amplitude exposed me to new music genres, etc.
Elite Beat Agents and Theatrhythm both did well in the games that were just press-the-right-button, so I know there’s an audience for this. I’m just not in it, I guess.
“AAAA” isn’t a thing. That was just Guillemot being an idiot and flailing on an investor call.
They really leaned into the Chrono Trigger vibe with this one.
I like their marketing approach here by making a big splash at TGS. Sea of Stars also had a broader marketing approach. I’m not entirely sure how possible grassroots marketing is with this kind of thing anymore, at least in English-speaking communities. Chrono Trigger is a sacred cow in the JRPG community, and Sea of Stars got a surprising amount of backlash for not living up to those lofty expectations (yes, ridiculous ones considering CT was lightning in a bottle even among a dream team of developers and producers).
Same. I had my eye on this because anything that remotely looks like the next Pharaoh or Emperor: Rise of the Middle Kingdom always catches my eye. There was also so. much. micro. I’d rather be shuffling citizens or buildings around than manually selecting what plants to harvest. Plus I hate the name, lol.
I’ll probably check it out again after 1.0.
LiS2 wasn’t my favorite. It started to feel like misery porn after a while, not to mention bordering on the absurd with the variety of situations they put the kids through. I think the story would have been stronger without the cult chapter. Expanding on the themes in the last chapter might have been a better choice and more consistent with the overall narrative. I will say, though, the endings are solid in the “choices matter” department. Best in the series with that, and a standout in gaming in that category.
I liked Before the Storm and True Colors, so I’m definitely looking forward to Deck Nine continuing the series with Double Exposure.
Whoa, not every day you see Ys II in the wild!
Yes, there are going to be opinion pieces like this one filling the space for a major news story like this one, but there’s still room for proper journalism right now. I recommend folks check out PC Gamer’s interview with an IP attorney that worked in Tokyo (which was also the second link in this posted article).
Software patents are a thorny topic, and it’s worthwhile for enthusiasts of the industry or those interested in IP law to read up on the concept in general. There’s risk for Nintendo here, and I found Sigmon’s offhand comment about how Nintendo’s ramped up legal hiring to be particularly interesting.
The most likely reason is, in short, forced arbitration was a way to prevent consumers from collectively taking legal action, and attorneys ended up doing that anyway in a way that’s even more costly to companies like Valve than class action lawsuits.
It’s also caused some ugly press recently, and the US has already passed legislation prohibiting it in certain agreements. I’m not expecting it to be in terms of service agreements much longer.
30 plus minute show.
Kidding aside, I agree, probably nothing earthshaking coming ahead of TGS.
Hrm, no mention of the super blurry character models that I had in the demo, so maybe they fixed that since and I missed it. Most of the footage looks pretty clean in this regard, too.
I had a pretty good experience with the demo with what DF would probably call low-to-midrange at this point (3060Ti, OC’d 10600k), and I’m the kinda person that’s sensitive to frame drops/stutter. I still think I’ll wait for a performance patch to be sure, though, if not a sale. Too many games for me to buy this season anyway.
It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.
As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.
Similar visual design happens all the time in Japanese media and there’s rarely litigation over it. Patent lawsuits are much more common in Japan.
No editorializing was done here. That’s the title provided by the metadata, which is the easier option Lemmy provides when posting links.
I smell copypasta.