Or a woman.
Ancient Greece, generally speaking, hated women
Or a woman.
Ancient Greece, generally speaking, hated women
Same ways gay people get ‘straight married’.
Could be family pressure. Could be internalized hetreonormativity making them feel like they ‘should’ do this. Could be they haven’t really realized, come to terms with, or accepted their own identity.
I mean, think of a ‘stereotypical’ aromantic guy. He’s interested in women, and sleeps around a lot, but despite not getting feelings, might ‘settle down’ with one partner because its ‘normal, respectable’, even if it’s not something that makes him happy. Probably won’t make the wife happy either, but that’s it’s own issue, why she might marry a guy that ‘doesn’t do romance’.
Eh, apples to oranges.
A 60$ game today is so unlike a 60$ two or three decades ago.
No physical medium. Much larger market and (potential at least) sales volume.
Proliferation of game engines; games don’t need to ‘reinvent the wheel’ each time, or write machine code anymore.
On top of that, there’s many other revenue streams. Not that I think this model is ‘fair and good’, but look at the mobile market, where a sale cost of $0 is king.
Something to be said about ‘lower cost incentivizing bad practices’ (as the article discusses), and yeah, some games could raise their price. But it’s far fron 1-1, as ‘sales volume’ trumps ‘sale price’ in importance.
I specifically called out not ‘difficulty’ in making friends, but ‘desire’ to make friends. As far as I’m aware, autistic people still desire friends usually.
Huh, that first one feels more like Schizoid personality disorder. My impression is that, while autistic people can struggle to make and keep friends, they do generally still want to have the same amount of friends as an allistic person.
I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.
Couldn’t disagree more. The stuff I liked about ER feel disconnected from the open world, and I feel likes its sprawling reptative scope detracted enjoyment from it for me.
I’m talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn’t fixed really makes me not want to play, or to pay them money.
I mean, that’s the point of Dune? The ‘prophesies’ aren’t real, they’re seeded by the Bene Gesserit, the same group that spent millennia breeding the ‘savior’. And, he’s not meant to really be a savior, but their catspaw.
But also, he’s definitely not actually a savior, on account of all the death he brings. It’s complicated, but overall a deconstruction of white savior narratives and similar stories.
Yeah, I’m holding off for a sale on this one. I liked Elden Ring well enough, but the performance issues are infuriating. Baffling that it still isn’t fixed.
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
Short answer: read Jack Vance’s ‘tales of a dying earth’. It’s the reason dnd magic is called ‘vancian’.
Longer answer: in that series, magic works by just remembering words, and then saying them. But these magic words are powerful things, weighty in the mind, hard to carry. And, when said, they tear themselves out of your mind, causing you to forget them.
So, not ‘spell slots’ per se, but the idea is you’re prepping spells almost as a ‘potion’, something you carry in your mind, and consume to cast out a spell.
What, the open world genre? Maybe Elden Ring, but tbh it would have been better had it not been open world.
I just don’t really get BotW and TotK, and fwiw, I am that, ‘played emulated with settings pumped for free’ person. They both just seem so repetitive, worth like, 5 hours of fun.
Edit: to be clear, I did not turn off item durability or change any game mechanics, just resolution and fps. Item durability is a crutch the game relies of for balance, andnits annoying, but isn’t related to the central complaint I have: game is repetative. So much is just, same kind of luzzle again, same kind of fight again, and no cool rewards that don’t break. I don’t get what the appeal is.
You’re welcome to it then. Quorn is fine, and I do like diversifying food sources; mycoprotein is good.
But tbh, I like soy because its pretty lightly processed. Tofu can be made at home easily, with nothing beyond tools, water, and vinegar. And if you don’t like tofu, that’s fine, but its my ‘meat’ of choice.
Seitan is my second favorite, and again, its pretty easy to make at home; only water and flour is needed.
I do eat quorn sometimes, but not often. And while mycoprotein is cool as a meat substitute, I feel like just eating mushrooms is a better choice for most dishes.
I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
Why is it “schizo edition”? Is that like, a real thing, or is sseth doing that abelist ‘schizoposting’ stuff?
Edit: man, y’all really hate people with schizophrenia, huh?
Yeah, they got that ‘no pores’ look that selfie filter give, that’s somewhat uncanny looking.
Why did god create a dual universe? So he might say, “Be not like me. I am alone.” And it might be heard.
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.