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Cake day: June 23rd, 2023

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  • There were decent metas for sure after double shield got nerfed, but the game just feels better with 1 tank imo. Teamfight wins are more consequential and fights don’t drag on as long. There’s more space opened up for solo carrying.

    A criticism I have is that tank counter picking has become more powerful than I would like.

    I can’t imagine going back to 6v6 anymore. The trade offs are super worth it imo.

    PS yeah Sojourn was busted for way too long. She’s in a pretty good spot now though. They also dialed back Widow’s effective range and obviously got rid of doom 1shots.



  • Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.

    There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.

    In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.

    There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.