• 7 Posts
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Joined 1 year ago
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Cake day: August 9th, 2023

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  • That all said, Tricksy wouldn’t do anything if it didn’t block nonmagical illumination, so it’s reasonable to run it as though it does.

    That’s my point. It never says it blocks even non-magical illumination, so therefore, does functionally nothing.

    And running it as though it doesn’t block nonmagical darkness results in nonsensical behavior. You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches.

    You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches nothing. Just illuminated by torchlight until a rule update does something other than make it bigger to fix the issue.














  • Yeah, that’s not exclusionary, nor does it have any bearing on the two sentences necessary for the meme combo. In any other circumstance everyone would rightfully be calling BS on that kind of cherry-picking.

    If someone were claiming:

    “Well it specifically says favored enemy and you made friends with Bob’s Orc character last session, so you no longer have advantage to track him.”

    or:

    “Cavaliers also learn how to guard those in their charge from harm, […]“ You’re not the boss of this noble you’re escorting so you’re Protection reaction doesn’t work to save him.

    they would be derisively ignored. And rightly so.

    A statement explaining you can use the following ability for this typical use case, does not mean “THIS IS THE ONLY USE FOR THE FOLLOWING ABILITY! THIS USE AND NO OTHER!!“




  • It actually does say you can choose if you move, several things about when you can choose to move, and lots of stuff about when you can’t move or how much it cost you to move, or to move in certain ways, but you’re correct that (unless you’re using the Variant: Playing on a Grid) the game rules never specifically say the character moving gets to choose where they move, only how far.

    Of note; certain game effects, such as the frightened condition, or the effects of spells like dissonant whispers or confusion can limit, enhance or control certain aspects of a character’s movement that might need to be wordier if a specific blanket general rule explicitly said players can choose where to move.

    Also of note; The example given in the rule for using the Ready action if “you choose to move up to your speed” (emphasis mine) is “If the goblin steps next to me, I move away.” This example implies that you do at least choose which direction, at least in general, you’re moving when you choose how much to move, even if you don’t get to choose exactly where to move to.

    Another noteworthy rule; Becoming Lost under the Wilderness Survival section clearly indicates a circumstance where the characters do not decide where to move, but the do determine a desired direction and a successful ability check allows them to move in that direction.

    Certain exceptions apply; for instance, some means of movement such as the spell dimension door do allow to choose exactly where to move, (certain restrictions apply,) or if a creature is an independent mount is “it moves and acts as it wishes.” (Being an exception based game certain rules may contradict that creature’s wishes, such as the rule that says you can move up to your speed on your turn.)


  • If video published games publisher put out titles with gamebreaking bugs and expected the player’s computer or console to figure out what was wrong and fix them, there would be riots.
    I’m always kind of amazed how many people defend WotC putting out products with so many weird problems and expecting DMs to just shadow-patch the issues and not complain about it.



  • Oh yeah, I fully understand that so many was to do something like this are better. You’re using a 6th level spell, a 3rd level spell, a 1,500 gp component, and using up your contingent spell on this just to get back ½ of 3d10 on a hit.

    This is about one of the least broken healing tricks you can do in 5e, but so many people are going out of their way picking at minutia or saying “Here’s how I’d houserule this to stop that trick” (essentially admitting it works fine without DM fiat to counteract it) without considering that life transference is infinitely better and also fails to exclude yourself a viable target for healing. Or just polymorphing yourself, or putting yourself in a resilient sphere before you take the damage is perfectly valid, strictly better and still an utter waste of a contingency.

    Just FYI though, this is what being creative with spells actually looks like. Coming up with a weird unforseen non-RAI use-case and implementing it within the bounds of the actual words of the spells. Not reading the name of the spell and saying, “I create water inside his lungs, instantly drowning him. (Pls don’t look up suffocation rulez. thx” or “I heat the metal calcium in his bones, lol.”

    All that aside, it looks like my pot stirring was a bit more successful this go ‘round. If I got some people to sign up to argue with me and migrate away from that site I used to use before it became enshittified beyond human tolerance, my purpose was served.